Game networking is a subset of computer networking that commonly covers transport protocols, data replication, entity synchronization, lag compensation, client-side prediction, server reconciliation, interest management, bandwidth optimization, physics rollback/fastforward simulation, anti-cheating and many other areas involved in multiplayer online game development.

Please feel free to contribute with your awesome resource as well, thank you!

Quick Jump: Articles - Talks - Tutorials - Libraries - Projects - Tools

Articles

Talks

Tutorials

Libraries

Projects

Tools

License

CC0

To the extent possible under law, M. Fatih MAR has waived all copyright and related or neighboring rights to this work.