Businesses & groups that specialize in combining computing, design, art, and user experience.
Creative technology is a broadly interdisciplinary and transdisciplinary field combining computing, design, art, and user experience.
This list hopes to compile the best creative technology businesses & groups across the world, both as a source of inspiration and as a reference point for potential employers of creative technologists.
Creative technologists by definition have a breadth of skills as opposed to a specific specialty, so it's difficult to categorize them. While this isn't a perfect organization, each group below generally specializes in the area to which they've been assigned.
| Name | Locations | Keywords | |---|:---:|---| | 1024 Architecture | [Paris] | architectural and digital works, orchestrated sound and light scores | | Art + Com | [Berlin] | media sculptures, data installations, new media | | Augmented Magic | [Paris] | augmented magic shows, digital installations | | AV Controls | [NYC] | site-specific technology installations, digital landmarks | | BREAKFAST | [NYC] | software-/hardware-driven artworks, flip discs | | BRDG Studios | [Philadelphia] | digital moments in physical spaces, retail environments, art galleries, events | | Comuzi | [London] | explore and imagine and prototyp and creatr future-forward creative concepts | | Deeplocal | [Pittsburgh] | creative engineers, inventors, interactive experiences, human stories | | Extrapolation Factory | [NYC] | research studio, futures studies, collaborative prototyping | | FIELD | [London] | future aesthetics for design, motion, experiential | | fuse* | [Modena, Italy] | live-media performances, experimentation, electronic music, digital arts | | Future Colossal | [NYC] | experiential technologies in advertising and entertainment and art | | Game Seven | [NYC] [LA] | intersection of sport and culture, brand stories | | Giant Spoon | [NYC] [LA] | translate cultural trends into big ideas, experiential, gaming | | Hotel Creative | [London] | retail, branding, exhibitions, events | | Hovercraft | [Denver] [Portland] | interactive installations, site-specific content, retail, sports | | Hush Studios | [NYC] | marketing and advertising, retail and DTC, archtecture | | Invisible North | [NYC] | culturally fluent, thoughtful experiences, bring brands to life | | Leviathan | [Chicago] [LA] [San Diego] | transform environments into exceptional experiences | | Listen | [NYC] | sensory-driven brand assets, modern cultural landscape, sound, experiences | | Manifold | [San Francisco] [LA] [Portland] | we hire smart people and get out of their way | | Map | [London] | industrial designers who believe great design can solve problems | | Marshmallow Laser Feast | [London] | leaving a slug trail of sensory nuggets as we journey through the cosmos | | Midnight Commercial | [NYC] | unite the disparate digital and physical worlds | | Moment Factory | [Montreal] [LA] [London] [Tokyo] [Paris] [NYC] | shows, destinations, content, interactive, scenography | | Oat Foundry | [Philadelphia] | split-flap displays, electromechanical stuff, think tank, products, experiences | | Onformative | [Berlin] | studio for digital art and design, challenge the boundaries between art and design and technology | | Optimist | [LA] [NYC] [London] [Amsterdam] [Hamburg] [Berlin] [Prague] | architects of subculture, creative, design, strategy, production, content, brand experience | | Patten Studio | [NYC] | informed by research at the MIT Media Lab, experiences that connect people | | Rare Volume | [NYC] | design and technology studio, interactive video walls | | Red Paper Hearts | [NYC] | art from real world interaction | | Rosie Lee Creative | [London] [Amsterdam] [NYC] | design, creative, digital and consultancy | | Second Story | [Atlanta] [Portland] [NYC] | exhibition, interactive, software, experience, hardware, VR, AR, projection | | Staat | [Amsterdam] | branding, editorial, event, film, graphic design, illustration, installation, interactive, interior design, production, retail | | StoreyStudio | [London] | spatial design, set design, window displays, moving image | | Team Epiphany | [NYC] [LA] | influencer marketing, IRL, vertical integration | | Tellart | [Providence] [Amsterdam] [San Francisco] | transformative experiences, invention, physical & digital experiences, new technologies | | The Gathery | [NYC] | editorially-born creative agency specializing in brand marketing and content creation | | The Projects | [London] [LA] [NYC] [Sydney] | brand consultancy, meaningful experiences, tell stories | | UNIT9 | [London] [LA] [NYC] [Berlin] | innovation architects, product designers, software engineers, gaming experts, creatives, art directors, designers, producers and film directors | | VVOX | [NYC] [LA] | high-end design, code, fabrication, sound | | VTProDesign | [LA] | high tech robotics and projection mapping | | Yellow Studio | [NYC] | artistically-minded design, tv/concert/event production design, set design |
Established artist collectives/practices that work with creative technology (here primarily for reference, not for career opportunities).
| Name | Locations | Keywords | |---|:---:|---| | Dave + Gabe | [NYC] | interactive installation studio, real-time animation, generative 3D sound | | MSCHF | [NYC] | viral stunts and products, trying to do stuff that the world can't even define | | NONOTAK Studio | [Paris] | light and sound installations, ethereal, immersive, dreamlike | | panGenerator | [Warsaw, Poland] | new media art and design collective, mixing bits & atoms | | Random International | [London] [Berlin] | experimental practice within contemporary art, human condition in an increasingly mechanised world | | teamLab | [Tokyo] | full-room interactive projection mapping, interdisciplinary group of ultratechnologists | | United Visual Artists | [London] | new technologies with traditional media, site-specific, instruments that manipulate perception | | WHYIXD | [Taiwan] | cross-disciplinary art installations, dance, architecture, music |
Groups that mostly fabricate pieces for other creative technology companies.
| Name | Locations | Keywords | |---|:---:|---| | BEDNARK | [NYC] | full-service fabrication, production, install | | Pink Sparrow | [NYC] [LA] | environmental design, project management | | Visionary Effects | [Pittsburgh] | old-school manufacturing processes with digital design and fabrication |
Groups that design things for stage and amusement parks using creative technology.
| Name | Locations | Keywords | |---|:---:|---| | Adirondack Studios | [Glens Falls, NY] [Dubai] [Orlando] [Shanghai] [LA] [Singapore] | concept, schematic, design, construction, fabrication, installation, support | | Hettema Group | [LA] | experiential, exhibit, live shows, theme parks, retail, dining, museums | | Jason Sherwood Design | [NYC] | television and broadway and concert stage design |
Groups that create experential pop-up experiences full of creative technology.
| Name | Locations | Keywords | |---|:---:|---| | 29 Rooms | - | multi-sensory installations, performances, and workshops | | Color Factory | [NYC] [Houston] | collaborative interactive exhibit | | Meow Wolf | [Santa Fe] | immersive and interactive experiences that transport audiences of all ages into fantastic realms of story and exploration | | Museum of Ice Cream | [San Francisco] [NYC] | transforms concepts and dreams into spaces that provoke imagination and creativity | | PopUpMob | [NYC] [LA] [London] [Paris] | one-stop shop for pop up experiences |
Groups that specialize in event production, often with a creative technology twist.
| Name | Locations | Keywords | |---|:---:|---| | Dera Lee Productions | [NYC] | theatre arts, story-telling | | GPJ | [Austin] [Boston] [Dallas] [Detroit] [LA] [Nashville] [NYC] [San Francisco] [Silicon Valley] | immersive events and experiences | | Sparks | [Philadelphia] [Detroit] [Connecticut] [Atlanta] [LA] [Las Vegas] [NYC] [San Francisco] [Shanghai] | trade show, experiential, retail |
Groups that generally design architecture with a leaning toward creative technology.
| Name | Locations | Keywords | |---|:---:|---| | Carlo Ratti Associatti | [Torino, Italy] [NYC] [UK] | design and innovation office, MIT Media Lab: Senseable City Lab | | Olson Kundig | [Seattle] [NYC] | architecture, vessel that supports specific art installations, seamless spatial experience | | SOFTlab | [NYC] | mixes research and creativity and technology with a strong desire to make working fun | | Universal Design Studio | [London] [NYC] | driven by a deeply held belief in the transformative power of well designed and finely crafted spaces |
Groups that are have a more general focus, but have a knack for projects imbued with creative technology.
| Name | Locations | Keywords | |---|:---:|---| | &Walsh | [NYC] | brand strategy, art direction, design and production across all platforms | | ManvsMachine | [London] [LA] | multidimensional creative studio | | Media Monks | [Amsterdam] [London] [Dubai] [Stockholm] [NYC] [LA] [San Francisco] [Mexico City] [São Paulo] [Buenos Aires] [Shanghai] [Singapore] | creative production | | R/GA | [Austin] [Chicago] [LA] [NYC] [Portland] [San Francisco] [Berlin] [Bucharest] [London] [Buenos Aires] [Santiago] [São Paulo] [Melbourne] [Shanghai] [Singapore] [Sydney] [Tokyo] | business, experience, and marketing transformation | | The Mill | [London] [NYC] [LA] [Chicago] [Bangalore] [Berlin] | experience makers, media and brand activation, innovative design, and inventive technologies |
Groups that generally focus on designing museums and similar experiences using creative technology.
| Name | Locations | Keywords | |---|:---:|---| | Exploratorium | [San Francisco] | exhibits made in-house, public-facing workshop | | GSM Project | [Montreal] [Singapore] [Dubai] | content first, exhibitions | | Iglhaut + von Grote | [Berlin] | scenography, spatial mise-en-scène | | Local Projects | [NYC] | experience Designers pushing the boundaries of human interaction |
Groups that have closed their doors are still useful for reference and inspiration. Check out the list of them here.