Awesome Creative Technology

Businesses, groups, agencies, schools, festivals, and conferences that specialize in combining computing, design, art, and user experience.

Creative technology is a broadly interdisciplinary and transdisciplinary field combining computing, design, art, and user experience.

This list hopes to compile the best creative technology groups & resources across the world, both as a source of inspiration and as a reference point for potential employers and meetups of creative technologists.

Creative technologists by definition have a breadth of skills as opposed to a specific specialty, so it's difficult to categorize them. While this isn't a perfect organization, each group below generally specializes in the area to which they've been assigned.


Table of Contents

  1. Creative Technology
  2. Collectives & Practices
  3. Experiential Spaces & Experiences
  4. Fabricators
  5. Event Production
  6. Architecture
  7. Creative Agencies
  8. Museums
  9. Festivals & Conferences
  10. Education
  11. Closed Groups

Creative Technology

| Name | Locations | Keywords | up? | | ---- | --------- | -------- | --- | | 1024 Architecture | [Paris] | architectural and digital works, orchestrated sound and light scores | | | Acrylicize | [London] [NYC] [Seattle] | harness the power of art and creativity to help people fall in love with spaces | | | Ada | [NYC] | experience innovation and design agency that partners with the world's most ambitious visionaries and brands in the culture, arts and social impact space | | | Adirondack Studios | [Glens Falls, NY] [Dubai] [Orlando] [Shanghai] [LA] [Singapore] | concept, schematic, design, construction, fabrication, installation, support | | | Alt Ethos | [Denver] | experiential, metaverse, and event design agency | | | Art + Com | [Berlin] | media sculptures, data installations, new media | | | Augmented Magic | [Paris] | augmented magic shows, digital installations | | | AV Controls | [NYC] | site-specific technology installations, digital landmarks | | | Barbarian | [NYC] | marketing and advertising, new media | | | Beaudry Interactive | [LA] | themed entertainment, museum exhibitions, live shows, and branded experiences | | | Blackbow | [Beijing] | projection mapping, digital art and cultural experiences | | | Blublu | [Hangzhou] | projection mapping, immersive experiences for museums and workspace | | | Bluecadet | [Philadelphia] [NYC] | experience design across digital and physical environments, visitor centers | | | BRDG Studios | [Philadelphia] | digital moments in physical spaces, retail environments, art galleries, events | | | BREAKFAST | [NYC] | software-/hardware-driven artworks, flip discs | | | Breeze Creative | [NYC] [Miami] | interactive experience design, family entertainment, museums, playgrounds, educational institutions | | | C&G Partners | [NYC] | branding, digital installations, exhibits and environments, signage, wayfinding, websites | | | Charcoalblue | [NYC] [Melbourne] [Chicago] [UK] [London] | amazing spaces where stories are told and experiences are shared | | | Cinimod Studio | [London] | location based work where technology, environment, content and real life interaction meet | | | Code and Theory | [NYC] [San Francisco] [London] [Manila] | strategically driven, digital-first agency that lives at the intersection of creativity and technology | | | Cognition | [LA] | an interactive studio designed to enrich experiences by building creative technology with human empathy | | | Comuzi | [London] | explore and imagine and prototyp and creatr future-forward creative concepts | | | DE-YAN | [NYC] | creative concepting, experiential, motion, graphic & interactive design within luxury, fashion, beauty, & lifestyle | | | Deeplocal | [Pittsburgh] | creative engineers, inventors, interactive experiences, human stories | | | Design I/O | [NYC] [San Francisco] | immersive, interactive installations, storytelling, events, galleries, museums, exhibitions and public space | | | Digifun | [Shanghai] | projection mapping, new media art education | | | Dimensional Innovations | [Kansas City] [Atlanta] [Minneapolis] [Denver] [LA] [Pittsburgh] | experience design, interactive experiences, brand activation | | | Dome | [NYC] | experience design studio that gathers designers, technologists, and strategists to solve unusual problems | | | Domestic Data Streamers | [Barcelona] | fighting indifference towards data | | | dotdotdash | [Portland] [LA] [NYC] | innovation agency that seamlessly blends the physical and digital | | | Downstream | [Portland] [Amsterdam] [Melbourne] | strategy + design + content + technology | | | Envoy | [Chicago] [LA] [San Diego] | transform environments into exceptional experiences, formerly Leviathan | | | ESI Design | [NYC] | transforms places into experiences, immersive deisgn, architectural scale | | | Extrapolation Factory | [NYC] | research studio, futures studies, collaborative prototyping | | | Fast Horse | [Minneapolis] | a truly integrated creative agency | | | FIELD | [London] | future aesthetics for design, motion, experiential | | | Float4 | [Montreal] [NYC] | integrates digital experiences into physical spaces to amplify their identity | | | fuse | [Modena, Italy] | live-media performances, experimentation, electronic music, digital arts | | | Future Colossal | [NYC] | experiential technologies in advertising and entertainment and art | | | Gallagher Design | [DC] [NYC] [Portland] [Singapore] | harmony between technology, narrative, and physical design | | | Game Seven | [NYC] [LA] | intersection of sport and culture, brand stories | | | Geeksart | [Guangzhou] [Shanghai] | media sculptures, new media exhibition | | | Giant Spoon | [NYC] [LA] | translate cultural trends into big ideas, experiential, gaming | | | Hettema Group | [LA] | experiential, exhibit, live shows, theme parks, retail, dining, museums | | | Hotel Creative | [London] | retail, branding, exhibitions, events | | | Hovercraft | [Denver] [Portland] | interactive installations, site-specific content, retail, sports | | | Hush Studios | [NYC] | marketing and advertising, retail and DTC, archtecture | | | IMG SRC | [Tokyo] | full-service communication agency focusing on websites, installations, and R&D | | | Intergalactic | [Vancouver] [London] | mobile apps, interactive screens, web development, application design and visualization | | | Invisible North | [NYC] | culturally fluent, thoughtful experiences, bring brands to life | | | Jam3 | [Toronto] [LA] [Montevideo] [Amsterdam] | create modern experiences for tomorrow's brands | | | Jason Sherwood Design | [NYC] | television and broadway and concert stage design | | | Left Field Labs | [LA] | products, platforms, and services that solve fundamental human challenges | | | Listen | [NYC] | sensory-driven brand assets, modern cultural landscape, sound, experiences | | | Lorem Ipsum | [NYC] [Moscow] [London] | experience design, narrative, physical and digital environments | | | m ss ng p eces | [NYC] [LA] | new wave production and entertainment partner for content and immersive experiences that inspire culture | | | Magnopus | [LA] [London] | unite the physical and digital worlds with extraordinary experiences | | | Manifold | [San Francisco] [LA] [Portland] | we hire smart people and get out of their way | | | Map | [London] | industrial designers who believe great design can solve problems | | | Marshmallow Laser Feast | [London] | leaving a slug trail of sensory nuggets as we journey through the cosmos | | | Midnight Commercial | [NYC] | unite the disparate digital and physical worlds | | | MindBuffer | [Berlin] | audiovisual research and digital design studio | | | Moment Factory | [Montreal] [LA] [London] [Tokyo] [Paris] [NYC] | shows, destinations, content, interactive, scenography | | | Momentum Worldwide | [NYC] [Athens] [Atlanta] [Bogota] [Bucharest] [Cairo] [Chicago] [Dubai] [Frankfurt] [Gothenburg] [Lima] [London] [Madrid] [Manchester] [Mexico City] [Milan] [New Delhi] [Santiago] [Sao Paulo] [Seattle] [Seoul] [St. Louis] [Sydney] [Toronto] [Tokyo] | disruptive, entertaining, shareable, unforgettable experiences for clients and their fans | | | Motse | [Shenzhen] | digital art | | | MSCHF | [NYC] | viral stunts and products, trying to do stuff that the world can't even define | | | mycotoo | [LA] [Barcelona] | entertainment development company specializing in theme park design, immersive experiences, and best-in-class events worldwide | | | NCompass | [LA] | brand and marketing solutions creating experiences that integrate the latest technology and creative | | | NeoPangea | [Reading, PA] | microsites, games, VR/AR, digital, social | | | NGX Interactive | [Vancouver] | pushing new technologies to create experiences that are vivid and meaningful | | | Night Kitchen | [Philadelphia] | dynamic digital experiences, online exhibitions, digital strategy, storytelling | | | Nowhere | [Shanghai] | marketing events, interactive experiences | | | Oat Foundry | [Philadelphia] | split-flap displays, electromechanical stuff, think tank, products, experiences | | | OIO | [London] | creative company working on future products and tools for a less boring future | | | Onformative | [Berlin] | studio for digital art and design, challenge the boundaries between art and design and technology | | | Optimist | [LA] [NYC] [London] [Amsterdam] [Hamburg] [Berlin] [Prague] | architects of subculture, creative, design, strategy, production, content, brand experience | | | Patten Studio | [NYC] | informed by research at the MIT Media Lab, experiences that connect people | | | Potion Design | [NYC] | design and technology studio, interactive, musuems | | | pretty bloody simple | [Munich] | interactive experiences, analog and digital, musuems | | | Rare Volume | [NYC] | design and technology studio, interactive video walls | | | Red Paper Heart | [NYC] | art from real world interaction | | | Relative Scale | [Raleigh] | bespoke digital products and experiences for brands and institutions | | | Rosie Lee Creative | [London] [Amsterdam] [NYC] | design, creative, digital and consultancy | | | S1T2 | [Sydney] [Melbourne] [Shanghai] | We create interactive experiences that immerse audiences in the future of storytelling through technology. | | | Second Story | [Atlanta] [Portland] [NYC] | exhibition, interactive, software, experience, hardware, VR, AR, projection | | | Seeeklab | [Xiamen] | marketing events, interactive installation | | | SOSO | [Boston] [San Diego] | delivering real human impact across physical and virtual space, placemaking and storytelling | | | space150 | [Minneapolis] [LA] [NYC] | a tech-driven creative agency | | | Special Projects | [London] | design and innovation agency that reveals user needs and transforms them into experiences and products | | | Spectacle | [Phoenix] | expertise in fabricating experiences that drive engagement and wow participants | | | Staat | [Amsterdam] | branding, editorial, event, film, graphic design, illustration, installation, interactive, interior design, production, retail | | | Stimulant | [San Francisco] | experience design and interactive installation, human-scale, site-specific digital experiences and touchscreen applications | | | StoreyStudio | [London] | spatial design, set design, window displays, moving image | | | Studio Black | [LA] [NYC] | technical production, design advisory, content management, digital content | | | Studio Elsewhere | [NYC] | bio-experiential design and technology to support brain health | | | Super A-OK | [NYC] | A multi-modal service bureau for the 21st century, fabrication, electronics | | | SUPERBIEN | [Paris] [NYC] [Dubai] | Creative studio for visually extended experiences, merging digital & physical environments. | | | Superfly | [NYC] | create shared experiences that shape how the world plays & connects | | | TAD | [NYC] [London] | digital experiences, technology and architecture, designed to inspire people. | | | Team Epiphany | [NYC] [LA] | influencer marketing, IRL, vertical integration | | | Tellart | [Providence] [Amsterdam] [San Francisco] | transformative experiences, invention, physical & digital experiences, new technologies | | | The Gathery | [NYC] | editorially-born creative agency specializing in brand marketing and content creation | | | The Lab at Rockwell Group | [NYC] | architecture and design, branded experiences, immersive environments, pop ups | | | The Projects | [London] [LA] [NYC] [Sydney] | brand consultancy, meaningful experiences, tell stories | | | Thinkwell | [LA] [Montreal] [Abu Dhabi] [Riyadh] | strategy, experience design, production, master planning, entertainment destinations, branded attractions, interactive media installations, events, museums, expos | | | Tool | [LA] | help brands and agencies with ideation, content, and experience production that generate buzz | | | Trivium Interactive | [Boston] | experience design and production | | | Two Goats | [NYC] [LA] [London] | AR, interactive branded experiences | | | Unified Field | [NYC] | content-rich, experiential and interactive media for digital branding, media environments, and exhibits in public spaces | | | UNIT9 | [London] [LA] [NYC] [Berlin] | innovation architects, product designers, software engineers, gaming experts, creatives, art directors, designers, producers and film directors | | | Upswell | [Portland] | digital and physical content first experiences | | | VTProDesign | [LA] | high tech robotics and projection mapping | | | VVOX | [NYC] [LA] | high-end design, code, fabrication, sound | | | We Are Royale | [LA] [Seattle] | frontlines of design & technology to arm brands with the creative to turn audiences into advocates | | | Wonderlabs | [Shanghai] | marketing events, interactive installation | | | XORXOR | [Budapest] | collaboration between scientists, engineers, artists and robots, real-time visuals meet complex design | | | Yellow Studio | [NYC] | artistically-minded design, tv/concert/event production design, set design | |

Collectives & Practices

Established artist collectives/practices that work with creative technology (here primarily for reference, not necessarily for career opportunities).

| Name | Locations | Keywords | up? | | ---- | --------- | -------- | --- | | Brooklyn Research | [NYC] | we build interactive systems for a range of clients including museums, artists, and leading technology firms | | | Dave + Gabe | [NYC] | interactive installation studio, real-time animation, generative 3D sound | | | Hypersonic | [NYC] | groundbreaking new media sculptures and physical installations | | | NONOTAK Studio | [Paris] | light and sound installations, ethereal, immersive, dreamlike | | | panGenerator | [Warsaw] | new media art and design collective, mixing bits & atoms | | | Random International | [London] [Berlin] | experimental practice within contemporary art, human condition in an increasingly mechanised world | | | Smooth Technology | [NYC] | cutting-edge technology and artistic sensibility, wireless wearables, create the impossible | | | Taller Estampa | [Barcelona] | group of filmmakers, programmers and researchers who work in the fields of experimental audiovisual and digital environments. | | | teamLab | [Tokyo] | full-room interactive projection mapping, interdisciplinary group of ultratechnologists | | | The Cuttelfish | [USA] | explore and imagine and prototyp and creatr future-forward creative concepts | | | United Visual Artists | [London] | new technologies with traditional media, site-specific, instruments that manipulate perception | | | WHYIXD | [Taiwan] | cross-disciplinary art installations, dance, architecture, music | | | Zebradog | [Madison] | communication design and the built environment, higher education | |

Experiential Spaces & Experiences

Groups that create experential spaces & experiences full of creative technology.

| Name | Locations | Keywords | up? | | ---- | --------- | -------- | --- | | 29 Rooms (Vice Media Group) | [USA] | multi-sensory installations, performances, and workshops | | | Cascade | [LA] | interactive art experience | | | Color Factory | [NYC] [Houston] | collaborative interactive exhibit | | | Meow Wolf | [Santa Fe] | immersive and interactive experiences that transport audiences of all ages into fantastic realms of story and exploration | | | Museum of Ice Cream | [San Francisco] [NYC] | transforms concepts and dreams into spaces that provoke imagination and creativity | | | PopUpMob | [NYC] [LA] [London] [Paris] | one-stop shop for pop up experiences | |

Fabricators

Groups that mostly fabricate pieces for creative technology companies.

| Name | Locations | Keywords | up? | | ---- | --------- | -------- | --- | | Bednark | [NYC] | full-service fabrication, production, install | | | Gamma | [NYC] | large scale robotic cnc, install, sculptures | | | Pink Sparrow | [NYC] [LA] | environmental design, project management | | | Visionary Effects | [Pittsburgh] | old-school manufacturing processes with digital design and fabrication | |

Event Production

Groups that specialize in event production, often with a creative technology twist.

| Name | Locations | Keywords | up? | | ---- | --------- | -------- | --- | | Dera Lee Productions | [NYC] | theatre arts, story-telling | | | GPJ | [Austin] [Boston] [Dallas] [Detroit] [LA] [Nashville] [NYC] [San Francisco] [Silicon Valley] | immersive events and experiences | | | Sparks | [Philadelphia] [Detroit] [Connecticut] [Atlanta] [LA] [Las Vegas] [NYC] [San Francisco] [Shanghai] | trade show, experiential, retail | |

Architecture

Groups that generally design architecture often incorporating creative technology.

| Name | Locations | Keywords | up? | | ---- | --------- | -------- | --- | | Carlo Ratti Associatti | [Torino, Italy] [NYC] [UK] | design and innovation office, MIT Media Lab: Senseable City Lab | | | Gensler | [Worldwide] | built environment with integrated capabilities in strategy, design, technology, data, and architecture | | | Olson Kundig | [Seattle] [NYC] | architecture, vessel that supports specific art installations, seamless spatial experience | | | SOFTlab | [NYC] | mixes research and creativity and technology with a strong desire to make working fun | | | Universal Design Studio | [London] [NYC] | driven by a deeply held belief in the transformative power of well designed and finely crafted spaces | |

Creative Agencies

Groups that are have a more general focus, but have a knack for projects imbued with creative technology.

| Name | Locations | Keywords | up? | | ---- | --------- | -------- | --- | | &Walsh | [NYC] | brand strategy, art direction, design and production across all platforms | | | AKQA | [London] [SF] [São Paulo] [Melbourne] [Aarhus] [Miami] [Amsterdam] [Atlanta] [Auckland] [Berlin] [Cairo] [Cape Town] [Copenhagen] [Dubai] [Gothenburg] [Gurgaon] [Johannesburg] [Milan] [NYC] [Paris] [Portland, OR] [Riyadh] [Shanghai] [Stockholm] [Sydney] [Tokyo] [Venice] [DC] [Wellington] | the most powerful force in the universe isn’t technology, it’s imagination | | | BUCK | [LA] [NYC] [Sydney] [Amsterdam] | VR, AR, installation, real-time animation, 3D, experiential | | | Framestore | [London] [NYC] [Montreal] | virtual, augmented and mixed realities, location-based entertainment, and theme park rides | | | ManvsMachine | [London] [LA] | multidimensional creative studio | | | Media Monks | [Amsterdam] [London] [Dubai] [Stockholm] [NYC] [LA] [San Francisco] [Mexico City] [São Paulo] [Buenos Aires] [Shanghai] [Singapore] | creative production | | | R/GA | [Austin] [Chicago] [LA] [NYC] [Portland] [San Francisco] [Berlin] [Bucharest] [London] [Buenos Aires] [Santiago] [São Paulo] [Melbourne] [Shanghai] [Singapore] [Sydney] [Tokyo] | business, experience, and marketing transformation | | | SuperUber | [Rio de Janeiro] [São Paulo] | experiences that blend art, technology, architecture and design | | | The Mill | [London] [NYC] [LA] [Chicago] [Bangalore] [Berlin] | experience makers, media and brand activation, innovative design, and inventive technologies | | | Weber Shandwick | [Atlanta] [Baltimore] [Bogotá] [Boston] [Brasilia] [Buenos Aires] [Buffalo] [Chicago] [Dallas] [Detroit] [Lima] [LA] [Mexico City] [Minneapolis] [Montreal] [Nashville, TN] [NYC] [Philadelphia] [Rio de Janeiro] [SF] [Santiago] [Seattle] [St. Louis] [São Paulo] [Toronto] [Vancouver] [DC] | we work at the intersection of technology, society, policy and media, adding value to culture — to shape and re-shape it | |

Museums

Groups that generally focus on designing museums and similar experiences using creative technology.

| Name | Locations | Keywords | up? | | ---- | --------- | -------- | --- | | Art Processors | [Melbourne] | specialist interactive media and exhibition design | | | Cortina Productions | [McLean, VA] | artistry, content, and technology, we render the word to the story, the story to the medium, and the medium to the space. | | | Exploratorium | [San Francisco] | exhibits made in-house, public-facing workshop | | | GSM Project | [Montreal] [Singapore] [Dubai] | content first, exhibitions | | | Ideum | [Albuquerque] | interactive exhibits and exhibitions, integrated hardware products | | | Iglhaut + von Grote | [Berlin] | scenography, spatial mise-en-scène | | | Local Projects | [NYC] | experience Designers pushing the boundaries of human interaction | | | Monadnock Media | [Massachusetts] | multimedia experiences for museums, historic sites and public places | | | Northern Light Productions | [Boston] | immersive media environments, interactive experiences, or documentary films. | | | Roto | [Columbus, OH] | experience design, immersive media, interactive engineering, and custom fabrication for museums, brands, attractions and architectural placemaking. | | | Thinc | [NYC] | provoke meaningful conversations about the world in which we live | |

Festivals & Conferences

Meetups for creative technologists.

| Name | Locations | Keywords | up? | | ---- | --------- | -------- | --- | | ISEA | [Barcelona] [Paris] | the crossroads where art, design, science, technology and society meet | | | SXSW | [Austin] | film, music, interactive arts | |

Education

Undergrad programs, masters and open course teaching and researching creative technologies

| Name | Locations | Keywords | up? | | ---- | --------- | -------- | --- | | Goldsmiths | [London] | a degree which develops your arts practice through the expressive world of creative computation | | | ITP | [NYC] | ITP/IMA offers four programs focused on creative and meaningful application of interactive tools and media. | | | MIT Medialab | [Boston] | art, science, design, and technology build and play off one another in an environment designed for collaboration and inspiration | | | Paris College of Art | [Paris] | designed for those who are interested in exploring the wide-ranging creative field of New Media | | | University of the Arts | [London] | computational technologies in the context of creative computing research | |


Closed Groups

Groups that have closed their doors are still useful for reference and inspiration. Check out the list of them here.