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Board Games

Table-top gaming fun for all.

Collection 364 stars GitHub

Strategy

Dune: Imperium

Dune: Imperium uses deck-building to add a hidden-information angle to traditional worker placement. You start with a unique leader card, as well as a deck identical to those of your opponents. As you acquire cards and build your deck, your choices will define your strengths and weaknesses. Cards allow you to send your Agents to certain spaces on the game board, so how your deck evolves affects your strategy.

Power Grid

Is an economic and resource management board game that simulates the energy industry. Players take on the role of power company executives, competing to expand their power networks, purchase resources, and supply electricity to cities. The game is noted for its auctions, as players bid for power plants and resources, making strategic decisions about when and where to expand their networks. Success in Power Grid requires careful financial planning and a keen understanding of market dynamics.

Cthulhu Wars

Cthulhu Wars is a fast-moving strategy game about the end of the world. You take the part of various monstrous aliens seeking to dominate the world. You can play as Great Cthulhu himself, or you can take charge of other factions, such as the slithering hordes of the Crawling Chaos, or the insane minions of the Yellow Sign.

Anachrony

Anachrony is a competitive Euro-style strategy game set in a post-apocalyptic world rebuilt along four different ideological Paths. The game is played through a series of turns called Eras, with past ones reachable through time travel later in the game. Players assume the roles of iconic leaders of the four Paths, striving not only for the supremacy and well-being of their people, but also their survival. After the fourth Era, an asteroid impact shakes Earth, threatening to destroy the World Capital, Earth’s last independent city. The Paths should prepare for the coming cataclysm, and when the time comes, take their part in evacuating the collapsing Capital. In the end, one of the Paths will be the new home to the reformed World Council, and lead humanity into a new future.

Caylus

The players embody master builders. By building the King's castle and developing the city around it, they earn prestige points and gain the King's favor. When the castle is finished, the player who has earned the most prestige wins the game. The expansion Caylus Expansion: The Jeweller was included in the 2nd Edition. Each turn, players pay to place their workers in various buildings in the village. These buildings allow players to gather resources or money, or to build or upgrade buildings with those resources. Players can also use their resources to help build the castle itself, earning points and favors from the king, which provide larger bonuses. Building a building provides some immediate points, and potentially income throughout the game, since players receive bonuses when others use their buildings. The buildings chosen by the players have a heavy impact on the course of the game, since they determine the actions that will be available to all the players.

Clockwork Wars

In Clockwork Wars each player commands a unique race of creatures in a tense war game set in a fantasy-steampunk universe. Take control of the calculating Purebreeds, the industrious Troglodytes, the mighty Rhinochs, or the proud Mongrels. Your goal is to vanquish your foes and accumulate the most victory points through nine turns of play. You earn points by fighting for control of territories that contain valuable natural resources. To win these battles, you need manpower gained by seizing villages and developing them into cities. Invest in research and discover astonishing new technologies, position your troops, research powerful discoveries, employ espionage, and conquer your enemies to win the game!

Lotería

Lotería (Spanish word meaning "lottery") is a traditional game of chance, similar to bingo, but using images on a deck of cards instead of numbered ping pong balls. Every image has a name and an assigned number, but the number is usually ignored. Each player has at least one tabla, a board with a randomly created 4 x 4 grid of pictures with their corresponding name and number. Players choose a tabla (Spanish word for "board") to play with, from a variety of previously created tablas, each with a different selection of images.

Power Grid

Is an economic and resource management board game that simulates the energy industry. Players take on the role of power company executives, competing to expand their power networks, purchase resources, and supply electricity to cities. The game is noted for its auctions, as players bid for power plants and resources, making strategic decisions about when and where to expand their networks. Success in Power Grid requires careful financial planning and a keen understanding of market dynamics.

Dune: Imperium

Dune: Imperium uses deck-building to add a hidden-information angle to traditional worker placement. You start with a unique leader card, as well as a deck identical to those of your opponents. As you acquire cards and build your deck, your choices will define your strengths and weaknesses. Cards allow you to send your Agents to certain spaces on the game board, so how your deck evolves affects your strategy.

Twilight Struggle

Twilight Struggle is a compelling two-player board game that encapsulates the forty-five-year geopolitical struggle between the Soviet Union and the United States, characterized by intrigue, prestige, and the occasional outbreak of warfare. Set against the backdrop of post-World War II Europe and spanning until 1989, the game delves into the complex dynamics of the Cold War. Players engage in a dance of influence, intelligence, and diplomatic maneuvering, representing the two superpowers' efforts to shape the world according to their ideologies. Based on the renowned card-driven game tradition, Twilight Struggle presents a low-complexity, quick-playing experience in which players use cards and units strategically on a world map to gain allies and control key regions. Historical events, from the Arab-Israeli conflicts to the Cuban Missile Crisis, are vividly portrayed through Event cards, and players must navigate nuclear tensions and the Space Race while avoiding the looming threat of nuclear war. Twilight Struggle offers an immersive journey through one of the most critical periods in modern history.

Brass: Lancashire

Brass: Lancashire, formerly known as Brass, is an engaging economic strategy game that immerses players in the competitive world of cotton entrepreneurs during the industrial revolution in Lancashire. The objective is to develop, construct, and expand your industrial network to meet the high demand for iron, coal, and cotton. The game unfolds in two phases, the canal phase, and the rail phase, with victory points (VPs) being the ultimate goal. Players take turns, with each round offering two actions to choose from a set list, which includes building industries, constructing canals or rails, developing industries, selling cotton, or taking a loan. The turn order depends on the amount of money spent, creating strategic opportunities for those who go later in the order. After the canal phase, a scoring round occurs, followed by the rail phase with expanded building possibilities. After another scoring round, the game concludes, and the winner is determined. The game's unique card system dictates where industries can be built while allowing flexible use for other actions, encouraging strategic card management. Resources are shared, adding depth to competition, as players often rely on each other's production. This 2018 edition by Roxley Games features new artwork and rules enhancements, making it a captivating and improved experience for players aiming to build the most prosperous industrial empire in Lancashire.

The Forever War

The Forever War is a science fiction board game, based on the novel "Forever War" by Joe Haldeman. It features squad-level combat in the third millennium. Combat occurs on airless portal planets, where small infantry ground units vie with each other for victory among the frozen wastes. A player can never be sure of whom or what he will find when his troops near the battlefield. Units are equipped with weapons of the latest technology, and embark on their starships. Only weeks or months pass for them, traveling at near-light speeds, but decades pass in the universe surrounding them. The enemy these units meet on the battlefield could be technologically decades ahead or behind them when the battle is joined.

Lotería

Lotería (Spanish word meaning "lottery") is a traditional game of chance, similar to bingo, but using images on a deck of cards instead of numbered ping pong balls. Every image has a name and an assigned number, but the number is usually ignored. Each player has at least one tabla, a board with a randomly created 4 x 4 grid of pictures with their corresponding name and number. Players choose a tabla (Spanish word for "board") to play with, from a variety of previously created tablas, each with a different selection of images.

Project Alpha

A groundbreaking project for AI research.

Commonspoly

Commonspoly is a fun strategy and turn based RPG game where players of the game work together to defend their world from being taken over by speculators. The game is like the direct opposite of what one does in the game of Monopoly. For in Commonspoly owning private goods is frowned upon and converting the privately owned goods to either public or community owned ones will be the task of the players. The game is really fun as its a pit against good and evil, where evil is/are depicted by the speculator characters in the game. Speculators go around the game and try to undo the efforts of the defendors. Also the game is released under Peer Production License and can be downloaded for free and printed at home to play.

Connect Four

Connect Four is a two-player connection game in which the players first choose a color and then take turns dropping one colored disc from the top into a seven-column, six-row vertically suspended grid. The pieces fall straight down, occupying the lowest available space within the column. The objective of the game is to be the first to form a horizontal, vertical, or diagonal line of four of one's own discs. Connect Four is a solved game. The first player can always win by playing the right moves.

Axis & Allies

Played on a board depicting a Spring 1942 political map of Earth divided by territories, players take the role of one or more of the five major belligerents of World War II: the Axis powers of Germany and Japan; and the Allied powers of the Soviet Union, the United Kingdom, and the United States. Turn rotates among these belligerents, who control armies of playing pieces with which they attempt to capture enemy territories, with results determined by dice rolls.

Beyond the Sun

Beyond the Sun is a space civilization game in which players collectively decide the technological progress of humankind at the dawn of the Spacefaring Era, while competing against each other to be the leading faction in economic development, science, and galactic influence. The game is played over a variable number of rounds until a number of game-end achievements are collectively claimed by the players. The winner is the faction with the most victory points, which are obtained by researching technologies, improving their economy, controlling and colonizing systems, and completing various achievements and events throughout the game. On a turn, a player moves their action pawn to an empty action space, then takes that action. They then conduct their production phase, either producing ore, growing their population, or trading one of those resources for another. Finally, they can claim up to one achievement, if possible.

Blokus

Game with Tetris-like, colored pieces made from little squares that players are trying to play onto the board. Each new piece must be placed so that it touches at least one piece of the same color but only corner-to-corner contact is allowed — edges of the same color pieces cannot touch. Game ends when nobody can place any more pieces. Player with least sum of squares from not placed peaces wins the game.

Agricola

Description from BoardgameNews In Agricola, you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood, or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats? The game supports many levels of complexity, mainly through the use (or non-use) of two of its main types of cards, Minor Improvements and Occupations. In the beginner's version (called the Family Variant in the U.S. release), these cards are not used at all. For advanced play, the U.S. release includes three levels of both types of cards; Basic (E-deck), Interactive (I-deck), and Complex (K-deck), and the rulebook encourages players to experiment with the various decks and mixtures thereof. Aftermarket decks such as the Z-Deck and the L-Deck also exist.

The Crew: The Quest for Planet Nine

In the co-operative trick-taking game The Crew: The Quest for Planet Nine, the players set out as astronauts on an uncertain space adventure. What are the rumors regarding the unknown planet about? The eventful journey through space extends over 50 exciting missions. But this game can only be defeated by meeting common individual tasks of each player. In order to meet the varied challenges communication is essential in the team. But this is more difficult than expected in space. With each mission the game becomes more difficult. After each mission the game can be paused and continued later. During each mission it is not the number of tricks but the right tricks at the right time that count. The team completes a mission only if every single player is successful in fulfilling their tasks.

Twilight Struggle

Twilight Struggle is a compelling two-player board game that encapsulates the forty-five-year geopolitical struggle between the Soviet Union and the United States, characterized by intrigue, prestige, and the occasional outbreak of warfare. Set against the backdrop of post-World War II Europe and spanning until 1989, the game delves into the complex dynamics of the Cold War. Players engage in a dance of influence, intelligence, and diplomatic maneuvering, representing the two superpowers' efforts to shape the world according to their ideologies. Based on the renowned card-driven game tradition, Twilight Struggle presents a low-complexity, quick-playing experience in which players use cards and units strategically on a world map to gain allies and control key regions. Historical events, from the Arab-Israeli conflicts to the Cuban Missile Crisis, are vividly portrayed through Event cards, and players must navigate nuclear tensions and the Space Race while avoiding the looming threat of nuclear war. Twilight Struggle offers an immersive journey through one of the most critical periods in modern history.

Agricola

A board game where players compete to improve their farms, raise livestock, and grow crops.

Fields of Fire

A solitaire tactical wargame simulating historical campaigns from World War II to the present day.

Family

The Book of Pop-Up Board Games 1 updated 2y ago

There are four pop-up board games in this book. The games are, Space Escape, Pirate Treasure, Mummy Chase, & Save the Princess. Each game has a storage pocket to store the stand-up people. There is also a fold out spinner, that you use to move.

Stationfall

A game of blackmail and betrayal, murder and mayhem, danger and destruction. What is Stationfall? Well, imagine a dozen or so random humans, robots, and none-of-the-aboves, each with their own abilities, goals, and secret relationships, have been turned loose on a space station that is going to be incinerated upon its inevitable reentry into Earth's atmosphere. You are one of these characters, and the others are collaborators you have on hand ready to assist you in achieving your goals. But choose them wisely, as any one of them could secretly be another player waiting to betray you! - Stationfall is a box full of creative solutions, but that box is going to morph, twist, and grow teeth over the course of play. Your best turns will exploit the unique tactical freedom of being a secret conspiracy, as well as deductions about your opponents’ identities and motives. Stationfall is messy, intricate, and full of dangerous variables.

Clank!: Catacombs

The catacombs of the skeletal dragon Umbrok Vessna are mysterious and dangerous. Portals transport you all around the dungeon depths. Wayshrines offer vast riches to intrepid explorers. Prisoners are counting on you to free them. Ghosts, once disturbed, may haunt you to death. Despite all that, it's time to leave the board behind with Clank! Catacombs, a standalone deck-building adventure. Each trip into the catacombs is unique since you lay tiles to create the dungeon. You can play using only the all-new dungeon deck, or you can include cards from previous Clank! expansions. Find your fortune (and escape the dragon!) in Clank! Catacombs.