Godot
Game engine.
Contents
Games
2D
Official work-in-progress reimplementation of Unknown Horizons.
Mobile arcade game, addicting and enjoyable. How-to-made tutorial is available, so you can recreate it yourself and learn Godot.
Unique 2D platforming experience filled with rage, rush, speed, and spray.
A 2D online multiplayer game inspired by Flappy Bird and Mario Kart for desktop and HTML5.
3D
An open-source reimplementation of Grand Theft Auto III on the Godot Engine.
A free game that's an action adventure RPG for Desktop and Mobile with multiplayer, MMO, and offline support.
A work-in-progress third person action RPG with multiplayer support (needs custom engine modules).
A lowres metroidvania FPS, inspired by Metroid Prime, made for LOWREZJAM 2018.
Projects
3D
Turn any web page into an audiobook, works in the background on desktop!
Infinite-canvas drawing/whiteboarding app for Windows, Linux and macOS. Supports drawing tablets and pressure sensitivity.
Create PBR materials procedurally (similar to Substance Designer).
Node-based tool for procedural content creation. Like visual scripting, but for 3D model generation (needs custom engine modules).
Templates
Godot 4
Opinionated game template. It includes continuous integration, scene loading with graphic transitions and game pause handling.
Template for C# projects with UI scenes, visual debugging tools, simplified tweens, utility scripts and an ENet multiplayer framework.
Template with First Person Controller, easily adjustable from the Inspector.
Template with all necessary stuff taken care of. Designed for pixel art games.
Template with code formatting, license tracking, addons management and CI/CD.
Godot 3
Game template using the gpm, with itch.io pushing and builds automated. Starter CLI included.
A simple FPS starter with jumping, movement, flashlight and a player character with animations.
Template top-down 2D pixel art game, with multiple rooms, a HUD, menus, and autosaving.
Plugins and scripts
Godot 4
Template with a main menu, options menus, pause menu, credits, scene loader, extra tools, and an example game scene.
Generate collision for multiple 3D objects in one click.
Animate a CollisionShape2D along with the frames of an AnimatedSprite2D.
Higher-quality antialiased Line2D and Polygon2D drawing compared to the default Godot implementation (all rendering methods, all platforms).
Provides a clean interface to dynamically find, setup, and connect to descendant nodes through the scene tree.
Provides a clean interface to register and find objects through the scene tree like localized singletons.
A level builder for quick prototypes and proof-of-concepts.
Minimalistic dialogue engine that fits into your GUI nodes and automatically graphs the branching dialogues for easy debugging.
A simple but powerful text based branching dialogue editor and runtime. (Godot 3 and 4)
A simple implementation of a quest system on .NET with an interface for Godot.
High-performance C# ECS with simple API. Supports .NET, WASM/WebAssembly, Native AOT, Godot, Unity, MonoGame, ... (Godot 3 and 4)
Import maps using the Quake MAP file format, commonly made using an editor such as TrenchBroom.
A powerful validation plugin for Godot that catches errors in scenes and resources before they reach runtime. Also supports type validation for PackedScenes.
Integrate Google Play Games Services in your Godot game.
A C# (Mono) plugin to integrate stories writen in ink, a scripting language for writing interactive narrative.
Use PlayFab as your game's cross-platform backend, with easy analytics.
Two simple scripts for fracturing and cutting polygons.
Extension for pre-warming shaders at startup to prevent runtime stuttering caused by shader compilation (works well also integrated with engine shader baker; see report.pdf in the repository to view results).
GDNative wrapper for SQLite, making it possible to use SQLite databases as data storage in your project.
A comprehensive BitTorrent GDExtension for Godot 4, providing full protocol functionality with native C++ performance.
A VMF/MDL/VTF/VMT importer for Godot Engine (Valve map format from Hammer editor).
2D and 3D Components to manage health, damage, and healing.
Heightmap-based terrain. Supports texture painting, colouring, holes, level of detail and grass. (Godot 3 and 4)
raster graphics and animations importers: Aseprite, Krita, Pencil2D, Piskel, Pixelorama and others.
A helper for detecting input devices and remapping controls. (Godot 3 and 4)
Minimalistic inventory manager for easily adding and removing items with variable stack sizes and stack count limits.
Behavior trees and state machines. Comes with editor, visual debugger, comprehensive demo and tutorial.
Template with a main menu, options menus, credits, and a scene loader.
Scene loader that includes a loading screen, progress bar, and error handling.
Script and editor plugin to control Open Broadcaster Software from Godot via obs-websocket.
Designed to provide and simplify common behaviors for the built-in Camera2D and Camera3D nodes.
Pixel art drawing and animation: Common drawing tools such as selection, shape creation, mirroring, tiling, and animation features within the Godot editor.
Bug/feedback reporting system for your Godot game. It uses a Discord webhook as a medium to send reports to your desired Discord channel.
Easy-to-use dynamic translation of text & other variables. Also offers GDScript execution on Nodes, without needing to attach a script.
Minimalistic quest manager able to track quest state at runtime for easier debugging.
Modified and beautified version of the default Godot Script Editor for 4.4+.
3D level builder tool with focus on creating indoors environment and automation.
Make nice and customizable scene transitions in one line of code. (Godot 3 and 4)
Transforms the script editor into an IDE-like UI. Multiline tabs, improved outline, quick open and override, enhanced keyboard navigation.
Plugin that adds shaking and emitters for cameras, nodes or any property in 2D and 3D.
Displays the current scene's signals and connections in a easy to read graph and tree dock.
A library that helps you create a simple airplane/helicopter/spaceship flight simulator. (Godot 3 and 4)
A graph-based visual dialogue system, to create dialogues in your games incredibly easy!
A comprehensive subtitle parser supporting 15+ subtitle formats (SRT, VTT, SSA/ASS, SBV, and more) with runtime parsing, time-based queries, and AnimationPlayer integration.
An Android plugin that enables you to dynamically change the colors of the status bar and navigation bar, and also supports enabling translucent system bars for a modern, immersive UI experience.
A self-hostable game backend for managing players, leaderboards, stats, saving/loading data and more.
Minimal Terrain heightmap editor that features sculpting, painting textures, LOD, and MultiZones.
Easily create themes using GDScript code, allowing you to reuse styles, recombine them, and effortlessly reuse and share colours between components.
A virtual joystick for touchscreens. Simple to use and with useful options. (Godot 3 and 4)
This is an addon for importing files (.tmx, .tmj) created by the Tiled Map Editor.
Provides a clean interface to dynamically find, setup, and connect to descendant nodes through the scene tree.
Provides a clean interface to register and find objects through the scene tree like localized singletons.
A plugin that makes it as easy as possible to use build data like git commit hashes in your build.
Godot 3
A script that takes a sprite, divides it into blocks and makes them explode.
Allows the automatic generation of colliders for Sprites, with planned expansion to handle 3D meshes in the future.
A plugin which lets you take beautified screenshots of your code within the editor.
A Godot shader that simulates CRT Displays with many shader parameters.
Export CSG nodes to OBJ meshes to improve editing performance.
Simple material shader with added debanding noise, for use with the GLES2 renderer as it doesn't support full-screen debanding.
A GDNative project for Godot game engine, that introduces Dijktra Map pathfinding node.
Godot Dungeon Template Library (terrain & roguelike generation).
Adobe Animate (Flash) plugin that allows you to export a project for a Godot Engine.
A library of pseudorandom number generators for common statistical distributions.
An in-game utility for recording and saving GIFs (written in GDNative Rust).
Integrate Google Play Games Services in your Godot game.
Make procedural sound and adaptive/procedural music with a few nodes and a couple lines of code.
A C# (Mono) alternative to the GDScript-only onready keyword, without reflection.
A GDScript and Godot Engine implementation for the Channels API of the Phoenix Framework.
Text Interface Engine to control text output (like in a RPG dialogue). (Godot 2 and 3)
A collection of addons for debugging, networking, UI, and more.
Level of detail add-on for meshes, lights and particles. Can improve performance in large scenes.
A script which adds colliders that follow an array of Line2Ds (useful for prototypes).
Plugin management system designed to easily operate with native libraries for iOS/Android. It also takes care about plugin dependencies and provides hassle-free native libs updating. Attribution and analytics: Adjust, Amplitude, AppsFlyer, Flurry, GameAnalytics, Tenjin. Ads networks and mediation: AdColony, AppLovin, TapDaq. GDPR and privacy: App Tracking Transparency, Ogury. Social: Facebook. Universal backend solution: Firebase.
GDScript voxel plugin for creating, importing and editing voxel content in-engine and in-game.
Tool to generate river meshes with flow and foam maps based on Bézier curves.
Godot 2
Demos
Godot 4
Godot 3
Godot 2
A singleplayer FPS test. Physics work, but there are no enemies and no proper shooting.
Lets you connect to a server and view networked physics.
Modules
Godot 4
An entity and spell system for complex (optionally multiplayer) RPGs. (Godot 3 and 4)
Share OpenGL textures across Windows applications through your GPU using Spout.
Godot 3
GDScript/C# editor support
Themes
Engine themes
Syntax themes
External editor themes
Unofficial Godot builds
Bash scripts
Other
Perl script to split a grid spritesheet image into numbered individual frame files.
Command-line version manager for Godot Engine, allowing you to easily install and switch between different Godot versions on Windows, macOS, and Linux (x86, x86_64, and ARM64).
Composite actions for exporting, setting up, and pushing Godot projects to itch.io through Github Actions.
Docker image to export Godot games through CI. Includes GitLab CI script example.
Independent set of command line tools for working with GDScript - parser, linter and formatter.
A desktop application built with Python that simplifies the Godot Engine development environment management.
A scriptmodule to install a Godot "emulator" for RetroPie.
CLI to build and publish Godot mobile games to the App Store and Google Play.