BBMOD
3D Rendering Solution. Comes with several modules to import obj, 3D camera setup, integration with ColMesh, and more.
Make 3D games in GameMaker!
Table of Contents
- About
- Screenshots
- Documentation, tutorials, samples and help
- Building BBMOD CLI and DLL
- License
- Logo terms of use
- Links
- Special thanks
About
BBMOD is a library that makes creating 3D games in GameMaker easier! Whether you just need to draw 3D models in 2D games or you are building fully immersive 3D worlds, BBMOD helps you bring your vision to life! For more info, please see its homepage https://blueburn.cz/bbmod/.
Screenshots
Documentation, tutorials, samples and help
An online documentation for the latest release of BBMOD is always available at https://blueburn.cz/bbmod/docs/3. Tutorials for BBMOD can be found on its homepage at https://blueburn.cz/bbmod/tutorials and sample projects at https://blueburn.cz/bbmod/samples. If you need any additional help, you can join our Discord server.
Building BBMOD CLI and DLL
Requires CMake version 3.23 or newer!
1. Build BBMOD CLI and DLL
git clone --recurse-submodules https://github.com/blueburncz/BBMOD.git
cd BBMOD/BBMOD_CPP
cmake -S . -B build -DCMAKE_POLICY_VERSION_MINIMUM="3.10"
cmake --build build --config=Release
his builds both BBMOD CLI and DLL and copies all files into their designated folders.
2. Fix rpaths and codesign (for macOS)
- Check rpaths:
otool -l libBBMOD.dylib | grep -B 1 -A 2 LC_RPATH
- Remove bad rpaths:
install_name_tool -delete_rpath "/Volumes/KINGSTON/Git/BBMOD/BBMOD_CLI/lib" libBBMOD.dylib # Replace with the path you got from the previous command
- Add rpaths:
install_name_tool -add_rpath "@executable_path/data/bbmod" libBBMOD.dylib
install_name_tool -add_rpath "@loader_path/" libBBMOD.dylib
install_name_tool -add_rpath "@executable_path/../Resources/Data/BBMOD" libBBMOD.dylib
install_name_tool -add_rpath "@executable_path/data/bbmod" libassimp.6.dylib
install_name_tool -add_rpath "@loader_path/" libassimp.6.dylib
install_name_tool -add_rpath "@executable_path/../Resources/Data/BBMOD" libassimp.6.dylib
- Codesign:
codesign --force --timestamp --sign "Developer ID Application: Your Name (Y0URT3AM1D)" BBMOD
codesign --force --timestamp --sign "Developer ID Application: Your Name (Y0URT3AM1D)" libBBMOD.dylib
codesign --force --timestamp --sign "Developer ID Application: Your Name (Y0URT3AM1D)" libassimp.6.dylib
License
BBMOD is available under the MIT license. Full text is available here.
Logo terms of use
BBMOD logo is property of BlueBurn and you're not allowed to do any modifications to it! Only uniform scaling is allowed, to change the logo size as required.
Links
Special thanks
- To Assimp for making BBMOD CLI possible!
- To Bane-Me Please for extensive testing of BBMOD on Android devices.
- To Gabor Szauer and their Game Physics Cookbook for making the Raycasting module possible!