IX-Ray Platform
Fork of X-Ray 1.6 engine that aims to improve gaming experience and simplify development of modifications. [Modified MIT/non-commercial only]
Overview
IX-Ray is fork of X-Ray 1.6 engine that aims to improve gaming experience and simplify development of modifications
Common purposes of the project is improving developer and gaming experience, fixing a lot of bugs of the original engine and extending support for new features
Quick start
Latest release of the engine can be downloaded on the releases page
Ready-made builds
| Platform | Build | System | Files | Description |
|---|---|---|---|---|
| Call of Pripyat | Gamer | Windows x64 | Engine+Assets | Ready-made engine build for players or necessary for the release of modifications. Archive contains the engine and assets for running the game |
| Call of Pripyat | Developer | Windows x64 | Engine+Assets | Ready-made engine build for developers, necessary for convenient modification development. Archive contains the engine and assets for launching the game |
You can read about the differences in FAQ
Features
- Architectures support: x64
- Visual Studio 2019-2026 is supported
- CMake build system
- Supported renderers: DirectX 9.0c, DirectX 11
- Improved performance and better FPS
- Extended opportunities for modmakers
- Fixed original bugs
- Increased level loading speed by 3-4 times
- Debugging tools support: ASAN, RenderDoc and LuaPanda
- Supported DLTX and XMLOverride
- Supported in-game debugging tools
- Supported TTF font system
- Extended rendering features
- Supported BC7 compression format
- Supported NVIDIA DLSS and AMD FidelityFX Super Resolution 2 (FSR2) Technologies
- Extended gameplay features
- Extended UI features
- Extended Lua features
Addons
We host official addons in our organization IX-Ray Community. There you will find weapon and graphics addons
Additionally, addons can be downloaded from ModDB
Minimal system requirements
- OS: Windows 7 SP1 with installed Platform Update or newer
- CPU: Supports SSE2 and newer instructions
- RAM: 4 GB
- GPU: Support for Shader Model 3.0 or newer
- GPU VRAM: 512 MB
- DirectX: 9.0с or newer
Requirements
For launching:
- OpenAL Driver
- Visual C++ Redistributable
- DirectX End-User Runtime
- Install original game
- Delete in main folder of the game:
bin,gamedata(if exists) - Unpack archive to main folder of the game
For building:
- Visual Studio 2022 (or 2026) Community Edition
- Windows SDK 10.025+
- Git
- CMake
For development:
Building
The project can be built in various ways. Choose the most convenient one and follow the steps
Download the repository firstly:
# From GitHub
git clone https://github.com/ixray-team/ixray-1.6-stcop.git
[!IMPORTANT] System preparation before building
To avoid errors, you must meet two requirements:
Disable third-party network tools:
- DPI bypass tools
Enable Long Paths support in Windows:
- This is the system limit of 260 characters for a file path
- Note: In newer versions of Windows 10/11, this setting is often enabled by default. You can check it by running the command
fsutil behavior query LongPathsEnabledin a terminal with administrator rights. If it outputs1, it is enabled
CMake GUI with Visual Studio
To generate build folder and solution:
- Open CMake GUI
- Press
Browse Source...button and open folder with the project - Select required options in
IXRAYcategory - Press
Configurebutton and thenGeneratebutton
To build the project after generating solution:
- Open generated solution in Visual Sudio
- Select necessary build config
- Build solution
Generate Visual Studio solution
To generate a solution with default settings from the console, follow the steps below:
cmake -B build
To build the project after generating solution:
- Open generated solution in Visual Sudio
- Select necessary build config
- Build solution
Changelog
All significant changes to this repository are documented in this file
License
Contents of this repository licensed under terms of the custom MIT-like non-commercial license unless otherwise specified. See this file for details
Support
Project is being developed with the support of these tools